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That said, there’s more to exploration than space, and Andromeda is no sandbox game: every planet and quest – whether main or side – has a clear impact and relevance to the story. Playing as a Pathfinder, it’s your job to locate a new home for humanity, and that will entail a whole lot of interplanetary investigation – most of which will be at your discretion. Exploration and the scale of space is very much at its centre, with more places and more people than ever before. See, thanks to the Frostbite engine on which it’s built, BioWare has been able to craft Andromeda into its biggest game ever. While Mass Effect‘s famous focus on character relationships and a deep, believable narrative remains in Andromeda, there’s also a vast new explorative quality to the title. Sure, a new cache of weapons available across all classes (divided into firearms, pistols, shotguns and rifles, as well as melee weapons) makes combat both accessible and addictive – but the novelty of being able to leap, bound and bounce is unparalleled. It also introduces novel ways to advance through planets as you look for ledges and vertical routes, where before it was all down on the ground. You’re able to jump, hover for brief periods and boost forward using the pack, which means you’ll find-all new forms of cover when you’re fighting alien foes, as you leap over crates, onto rocks and generally all over the place. This might not sound like something particularly special but, believe us, it adds a whole new dimension to both combat and exploration.
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Yes, it’s true: Mass Effect: Andromeda will include a new jump-jet mechanic. Want to know what’s worth getting excited about? Read on, space explorer.
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